Caribbean Run
Board game · original design · Gert Hesselink

The game where you force your luck and have to accept setbacks.

Caribbean Run is a tactical board game set on five Caribbean islands. A fully designed prototype, looking for a publisher.

Caribbean Run prototype
12+age
Luck★★★ of 5
Strategy★★★ of 5
Tactics★★★★★ of 5
125cards · 27 types
The concept

Why Caribbean Run is different

Force your luck

The dice don’t decide everything. Action cards let you steer your luck: roll again, double your highest throw or split steps between your pawns.

A board that keeps changing

Turning and moving bridges, placing and removing blocks, flying by helicopter to another island. Yesterday’s route may no longer exist today.

Setbacks are part of the game

Pawns get sent back and positions change. “Can you handle losing? Sometimes your luck turns within a single turn.”

Mechanics

How it plays

🎲Roll the dice
You play with more than one die: cards let you roll again, double your highest die or roll three times for the highest throw.
♟Move your two pawns
Your pawns move across the spaces of the islands. Sometimes you split your steps between them, sometimes both move the full number.
🌉Bridges and blocks
Bridges and blocks decide where you can pass. With cards you turn or move a bridge and place, move or remove a block.
🃏Play your action cards wisely
Take the helicopter to another island, swap a pawn with a block or send an opponent back the same number of steps. Timing is everything.
⭐Take a privilege
Privileges give you an extra edge, such as playing two turns, doubling your steps, swapping two cards or taking the boat to another island.
💎Collect the treasures
Every island has two treasures, from treasure chest to diamond and from fossil to souvenir. They appear on the treasure cards.

A first impression based on the game components. The full rules will follow.

Game board, front
The game board

Five islands, ten treasures

The double-sided board shows five islands, each with two treasures of its own that return on the treasure cards.

IslandTreasures
Pirate IslandTreasure map and treasure chest
Jewel IslandDiamond and gold nugget
Archaeological IslandFossil and excavation
Deserted IslandRocks and butterfly
Tourist IslandPostcard and souvenir
Components

What’s in the box

CardTypeCount
Archaeological Island · FossilTreasure card4
Archaeological Island · ExcavationTreasure card4
Jewel Island · DiamondTreasure card4
Jewel Island · Gold nuggetTreasure card4
Deserted Island · RocksTreasure card4
Deserted Island · ButterflyTreasure card4
Pirate Island · Treasure mapTreasure card4
Pirate Island · Treasure chestTreasure card4
Tourist Island · PostcardTreasure card4
Tourist Island · SouvenirTreasure card4
Roll 3 times for the highest throwAction card5
Move both pawns the number of stepsAction card5
Turn a bridgeAction card3
Roll againAction card5
Move and swap, or swap and moveAction card5
Take the helicopter to another islandAction card3
Remove a blockAction card4
Take a privilegeAction card6
Place a blockAction card5
Split your steps between your pawnsAction card4
Double your highest dieAction card5
Move a bridgeAction card5
Forward or back within the dice totalAction card9
Swap a block and a pawnAction card4
Put a block on your space and move your stepsAction card3
Place a pawnAction card9
Move your steps and send an opponent back the same numberAction card5
Total40 treasure + 85 action125

Plus: double-sided game board and box (lid and base fully designed).

Roll 3 times for the highest throw
Roll 3 times for the highest throw
Move both pawns the number of steps
Move both pawns the number of steps
Turn a bridge
Turn a bridge
Roll again
Roll again
Move and swap, or swap and move
Move and swap, or swap and move
Take the helicopter to another island
Take the helicopter to another island
Remove a block
Remove a block
Take a privilege
Take a privilege
Place a block
Place a block
Split your steps between your pawns
Split your steps between your pawns
Double your highest die
Double your highest die
Move a bridge
Move a bridge
Forward or back within the dice total
Forward or back within the dice total
Swap a block and a pawn
Swap a block and a pawn
Put a block on your space and move your steps
Put a block on your space and move your steps
Place a pawn
Place a pawn
Move your steps and send an opponent back the same number
Move your steps and send an opponent back the same number
Archaeological Island · Fossil
Archaeological Island · Fossil
Archaeological Island · Excavation
Archaeological Island · Excavation
Jewel Island · Diamond
Jewel Island · Diamond
Jewel Island · Gold nugget
Jewel Island · Gold nugget
Deserted Island · Rocks
Deserted Island · Rocks
Deserted Island · Butterfly
Deserted Island · Butterfly
Pirate Island · Treasure map
Pirate Island · Treasure map
Pirate Island · Treasure chest
Pirate Island · Treasure chest
Tourist Island · Postcard
Tourist Island · Postcard
Tourist Island · Souvenir
Tourist Island · Souvenir
Audience

Who it’s for

Families with teenagers

Ages 12+: a familiar theme, instant excitement and no long explanation of symbols, because the cards speak for themselves.

Tactical players

Five stars for tactics: whoever thinks ahead and plays their cards at the right moment makes the difference.

Party and social gamers

Lots of interaction: turning bridges, placing blocks and sending pawns back always hits an opponent.

Design status

  • Fully designed prototype: box, game board and all 27 card types
  • Print-ready design files available
  • Author: Gert Hesselink

Interested as a publisher? Gert will gladly present the game in person and play it with you.

Version 2 · all versions